SHL Player Build Tool
Attributes
Offensive Ratings
Screening
5
Getting Open
5
Passing
5
Puckhandling
5
Shooting Accuracy
5
Shooting Range
5
Offensive Read
5
Defensive Ratings
Checking
5
Hitting
5
Positioning
5
Stickchecking
5
Shot Blocking
5
Faceoffs
5
Defensive Read
5
Physical Ratings
Acceleration
5
Agility
5
Balance
5
Speed
5
Strength
5
Stamina
14
Fighting
5
Mental Ratings
Aggression
5
Bravery
5
Determination
15
Team Player
15
Leadership
15
Temperament
15
Professionalism
15
Rating6-910-1112-1314-151617181920
TPE Cost125122530405055
Offensive Ratings
Total Cost: 0
Next Point: 1
The player's ability to reduce the goalie's chance at making a save by interfering with their ability to see/react to a shot.
Total Cost: 0
Next Point: 1
The player's ability to find a place to shoot from when their team has the puck but they're not carrying it.
Total Cost: 0
Next Point: 1
The player's ability to make an accurate pass to a player in a good position to safely receive it.
Total Cost: 0
Next Point: 1
The player's ability, while carrying the puck, to avoid turning it over due to an opponent's checking or their own maneuvering.
Total Cost: 0
Next Point: 1
The player's effectiveness at hitting a target with their shot. Max 13 for Defenders.
Total Cost: 0
Next Point: 1
Shooting range identifies, the maximum range from which the player shoots at 100% of their normal accuracy. Max 12 for Forwards.
Total Cost: 0
Next Point: 1
The player's ability, while their team has the puck, to determine how to respond to the current on-ice situation.
Defensive Ratings
Total Cost: 0
Next Point: 1
The player's ability to lower the chance of an offensive player's success at what they are attempting to do.
Total Cost: 0
Next Point: 1
The player's ability to separate the puck carrier from the puck with a bodycheck.
Total Cost: 0
Next Point: 1
The player's ability to move, when defending, to the proper spot on the ice in the current situation.
Total Cost: 0
Next Point: 1
The player's ability to cause the puck carrier to lose possession by using their stick.
Total Cost: 0
Next Point: 1
The willingness and skill level of the player when trying to block shots. Max 12 for Forwards.
Total Cost: 0
Next Point: 1
Improves the player's ability to win faceoffs.
Total Cost: 0
Next Point: 1
The player's ability to understand what the offense is about to try to do.
Physical Ratings
Total Cost: 0
Next Point: 1
How quickly the player reaches their maximum speed.
Total Cost: 0
Next Point: 1
The player's ability to move quickly to evade opposing players, or respond to an opponent's evasions
Total Cost: 0
Next Point: 1
The player's ability to remain upright in a controlled manner when in contact with an opposing player.
Total Cost: 0
Next Point: 1
How fast the player moves at their maximum speed, regardless of how long it takes them to reach that speed.
Total Cost: 0
Next Point: 12
How long the player can stay on the ice, both on a per-shift and per-game basis.
Total Cost: 0
Next Point: 1
The physical strength of the player as applied to hockey situations.
Total Cost: 0
Next Point: 1
The fighting rating primarily affects the frequency with which a player fights, and, to a lesser extent, their fighting skill.
Mental Ratings
Total Cost: 0
Next Point: 1
The player's tendency towards physical aggressiveness.
Total Cost: 0
Next Point: 1
The player's willingness to put themself into physically risky positions.
The player's tendency to be unaffected by bad news both during and after games.
The player's ability and willingness to make use of their teammates, primarily offensively but also defensively.
The player's ability to positively influence the in-game performance and off-ice happiness of their teammates.
The player's tendency to react aggressively to an opponent's actions.
The player's tendency to play to the best of their abilities in bad or unpleasant circumstances.
Available TPE: 155
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